Happy Halloween!
Happy Halloween, everyone!
As per usual, this devlog will contain some patch notes and teasers for upcoming updates to the game. I will be trying to update things a bit more frequently than before as well. Lastly before the changelog, the cherry enemy teased in the previous devlog has been delayed for further testing, and will be properly implimented into the game once things return to normal. Don't worry though, all the changes made for the Halloween update will be accessable in the main game afterwards by unlocking the Hallowed Eve event in game! Without further delay, the changes made in this update.
- Added an upgrade menu the appears every time a season is completed (Current upgrades are +1 max health, +1 spin attack damage, and +1 life)
- Added a placeholder logo for the game on the title screen
- Added 4 new standard enemies (Hellfire, glitched, magma, and crystal peas)
- Added a new enemy with unique AI, the hallowed pea (This enemy will try to keep some distance from the player while shooting crystal shards towards the player.)
- Changed the progression of the seasons in game
- Added 3 new "seasons" (Hallowed Eve, Hallowed Dusk, and Hallowed Dawn)
- Adjusted sprites for various enemies in the game, such as the ice and fire peas (Not all changes are seen in game due to some enemy types not being present)
- Adjusted the balance of certain enemy types
- Fixed an issue where the particles of the spin attack did not last as long as the spin animation
- Fixed an issue where returning to menu after pausing, then going back into the game cause the game to still act as though it was paused
- Fixed some issues involving sprite layering
- Adjusted the collisions of the fences on the map.
More updates will come in the future with other, more interesting enemy types and features. In particular, I'm currently working on a complete rework of the game loop, which will involve getting money to purchace upgrades and going back and forth between many new maps and a town where you can spend money to get many different things. Other cosmetic features like improved UI, better and more consitent spritework, and skins for Juniper (and maybe some enemies?) will be available. Just remember! O̴̮̣̝̔n̶͚͔̓c̸̫͂ȅ̷̜̙ ̴̧͍̉ͅd̴͇͎̍ă̶͉̐̓ỳ̷͙ ̸͖̃b̷̼͕̑̆ȑ̷͈̪̤̾̃ē̴̡̉a̵̙̽͑͝k̵͖̂̊ș̷̢͉͂̚,̸̘͌͝ ̴̹̿ṱ̸̰̠͒̎ḥ̶̨̢̈́͛ẹ̴̱̏ȓ̵̲e̸̟̕͝͝'̶̲̙̽̐̉s̸̺̙̲͂ ̵̝̕n̴̳͘o̴̖͊͂̍ ̷̻̭̌ͅg̸̬̘͒̈́́ǫ̶̼̖̊̐̋ḭ̴̯̍n̵͚̟͈̎g̷̛͈̘̍ ̵͔͓̬̀͑ḅ̴̃̕a̷̗̼̾̔̀c̵̢͙͎̿͒͂k̸̬̟͔͒̈́̕
Get Juniper's Garden
Juniper's Garden
Genocide, but it's okay because they're cute.
Status | In development |
Author | Juniper's Disciple |
Genre | Action, Survival |
Tags | 2D, Cute, Female Protagonist, Pixel Art, Roguelike, Roguelite, Singleplayer |
More posts
- Version 0.0.9 Release70 days ago
- Alpha Version 0.0.9 + New Game AnnouncementJun 30, 2024
- Summer Update: Part 2 & Alpha Version 0.0.8May 16, 2024
- Update Version 1.0: Full Game ReleaseApr 01, 2024
- Happy Juniper Day! (Summer Update Part 1)May 15, 2023
- Happy Holidays! (v0.0.6)Dec 25, 2022
- Update V0.0.4May 06, 2022
- Update V0.0.3Apr 30, 2022
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